Cross chasms you normally wouldn't be able to.Well, as mentioned above, you can use it to: So, you might wonder why I (and plenty of others) find it so useful. That means I'm flying about 25% of the time. According to my lifetime stats, I've passed ~17K km of which ~4.5K km were using the wingsuit and ~2.5K were proximity flying (flying within roughly two player heights distance to the ground). The wingsuit is INCREDIBLY USEFUL for scoring high. Since you can sustain the combo as long as you don't touch the ground, you can get stupid high combo scores without trying too hard.Īs the likely-reigning-non-cheating-high-scorer (8.99m score as of today!), I completely agree with the above. It also makes certain challenges (for example, any of the rock bounce challenges) a lot easier.Ī very easy combo is backflip -> loop -> grind -> backflip -> loop. Additionally, if you make an overly greedy flip with any character you can use the wingsuit to quickly adjust yourself. The reason I say it's essential for Maya/Izel is that it makes chasms a non-issue Maya's low base speed means she struggles with the larger chasm Izel's ridiculous boost speed means its easy to be no where near the ground when a chasm starts. This means you can keep it up nearly permanently once you get it the first time. The easy way to keep it charged is to cancel it before it runs out (takes ~1.5k points to fully recharge it vs ~4-5k points if you lose the charge). You can cancel the wingsuit by tapping the icon again which lets you chain together grinds that you couldn't otherwise (makes it easy to get x10+ multipliers). I've personally found it super valuable and borderline essential for certain characters.
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